Prototyping: Real. Public. Learning.

Whether it's an organization, software, or a physical product, people need to prototype.   It's at the core of what we do.  We create the conditions for people to prototype without fear of failure.


Prototype is both noun and verb, the act of prototyping is an extension of design thinking.  You search for a challenge, you think about the challenge, you build something, you test it with real people, you improve or add features, you test again. 

A prototype is not the same thing as a draft.  Drafts are "early" final copies, meant to be improved in form, but are close to ready for prime time.   There might be iterations, but you're asking "Hey, will you look at this and help me make it better so I can turn it in?"

Instead for a prototype you're asking "Hey, will you use this and tell me about how it works?"

Inspiration vs. validation. 


Oftentimes, prototypes are indistinguishable from whatever the final products becomes. 

We need more prototyping in education, in workforce development, in socio-economic development. Not because we're getting away from "high-expectations", but because we believe people work better when they get to think with their hands and with others.  This thinking is visible. 


In the makerspace we've prototyped with students and seen the power it brings.   More discussion.  More motivation.  More fun.  More meaningful collaboration. 

And as you can see form our material corner, it can be really cheap to learn how your idea works with real people. 

How do you prototype?


Disruption Department